The gap between the Xbox 360 between Xbox One was around 8 years. But looks like the Xbox One and the next Xbox, likely to be significantly more powerful, is going to be just four years. That is if rumours are accurate. According to reports by gaming sites Kotaku and Polygon, sources inside Microsoft have confirmed plans to release two new variants of the Xbox One, including one that will be up to four times faster than the existing Xbox, in late 2017.
Codenamed "Scorpio", this new powerful console aims to bridge the performance gap between the Xbox One and its rival Sony's PS4. The current Xbox One has often lagged behind in terms of visual fidelity and performance when compared to the PS4. Microsoft plans to make a console more powerful than the long rumored PS4 "Neo" which has been theorized at operating at a peak output of more than 4 Teraflops. Microsoft's goal for the Scorpio is to have the console performing at 6 Teraflops.
Kotaku also reports that Microsoft may also be pursuing a partnership with Oculus for the Xbox One which would enable it to take on the Playstation VR. The other console that Microsoft is expected to announce is a slimmer version of the current Xbox One model with a redesigned controller.
Both consoles look to be part of a bigger strategy by Microsoft that encompasses both the Windows 10 and Xbox platforms, with Microsoft rumored to be adapting an Apple like "Iterative" strategy that will see Hardware iterations done quicker, instead of 5 to 6 years between console upgrades. Microsoft will also look to adapt a more PC like upgrade cycle that will see a refreshed console every 1 to 2 years.
The company reportedly is also looking to release all future games that it creates, including Halo, on both the Windows 10 and Xbox Platforms. The hardware for the "Scorpio" is yet to be finalized but it is rumored that Microsoft has met with most third party publishers to brief them in secret about the project. The more powerful "Scorpio" will also be aiming at 4K resolution gameplay though there are currently no plans to improve the consoles I/O or read-write speeds to match the resolution, which might mean longer loading times for games using at 4K displays.
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